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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // Simpler Bezier patch example
- // by Alexander Enzmann
-
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- bicubic_patch { type 1 flatness 0.1 u_steps 8 v_steps 8
- < 0.0, 0.0, 2.0>, < 1.0, 0.0, 0.0>, < 2.0, 0.0, 0.0>, < 3.0, 0.0, -2.0>,
- < 0.0, 1.0, 0.0>, < 1.0, 1.0, 0.0>, < 2.0, 1.0, 0.0>, < 3.0, 1.0, 0.0>,
- < 0.0, 2.0, 0.0>, < 1.0, 2.0, 0.0>, < 2.0, 2.0, 0.0>, < 3.0, 2.0, 0.0>,
- < 0.0, 3.0, 2.0>, < 1.0, 3.0, 0.0>, < 2.0, 3.0, 0.0>, < 3.0, 3.0, -2.0>
-
- texture {
- pigment {
- checker color Red color Blue
- rotate 90*x
- quick_color Red
- }
- finish { ambient 0.1 diffuse 0.9 phong 1 }
- }
-
- translate <-1.5, -1.5, 0>
- scale 2
- rotate <30, -60, 0>
- bounded_by { sphere { <0, 0, 0>, 6 } }
- }
-
- // Back wall
- plane {
- z, 500
-
- texture {
- pigment { color red 0.4 green 0.4 blue 0.4 }
- }
- }
-
- camera {
- location <0.0, 0.0, -15.0>
- right <4/3, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- // Light source
- light_source { <5, 7, -5> colour White }
-